Damian have been doing a lot of compositions using the RD4 lately which is nice as it is maybe not the best sounding app but on a tablet the most user friendly groovebox specially when using a tablet. Very easy to reach and manipulate most of the parameters.
But I would say that the best sounding 303 style groovebox is Audiod. It has a sharpness to its sound that cuts through in a good way that is missing from other Android 303's.
When it first came out it was pretty useless as it had some problems but with some updates it is a hidden secret. It has some deep sound shaping functions in one of the sound engines then the 303 plus two drum machines. It also sports one sequencer that works in its own special way etc.
I have written about it before but seeing this video felt the need to mention it again.
It works better on tablet as the it can become a little bit fiddly on a smaller screen. (With fiddly interfaces and small screens I suggest getting a pen...)
Anyway enjoy the video.
I guess this would be the most advanced amp/Fx guitar emulator on Android plus that it works with external USB soundcards for low latency.
Deplike turns your Android device into an easy-to-use Guitar Multi-Effects Processor (stompbox) and electric guitar amp kit.
★ 10 Electric, 1 Bass, 1 Acoustic Guitar Amp | 12 great sounding Amp simulations ★
Deplike Acoustic Amp
Deplike Deluxe (free)
Deplike DST (free)
★ 21 Effects Pedals ★
Full Blast Distortion
6 band Equalizer EQ
★ Tuner ★
WORKS ON EVERY GUITAR :)
We created presets that sound great on every guitar. Even if you want to play heavy metal on an old Fender, the sound will still be familiar.
Watch the how to connect video: https://www.youtube.com/watch?v=ZMKfRzusb_Y
And if you still read, let's join the community and learn more about guitar.
Check Deplike-Faq page for further questions;
SoundCloud Page for sample sounds:
Feel free to share your ideas with us.
Like us on Facebook: https://www.facebook.com/deplikeSoft
Web Site: http://deplike.com
The Best Android Guitar Amp app and Guitar pedals, tools & effects Processor(Guitar Rig), Guitar Pedals App
Android Guitar Rig application.
Deplike is a mobile application that turns your Android device into an electric and bass guitar amplifier (shortly “amp”) kit. Instead of investing in expensive and hard-to-carry amp, electric guitar players can quickly access, affordably purchase, and enjoy using Deplike easily on their mobile devices anywhere with their electric guitars.
Deplike is aiming a high-performance guitar amp, multi-effects processor and stompbox kit simulation.
- Android 4.1 or higher
- A USB Audio Interface* or a 4-pin stereo input cable to activate the device’s microphone feature
*The USB Audio interface must meet these requirements:
- 16-bit Bit-depth
- 48kHz sampling rate
- 1 Input / 1-2 Output channels
Compatible Devices and Cables:
Bandlab offers some advice and also points out that they offers free mastering.
To read more go here:
This is as reported by techchrunch.com:
The vast majority of Android developers use Google’s own Android Studio integrated development environment (IDE). Google offered a first look at what Android Studio 3.0 will look like. Most of these upcoming features are now available in the Android Studio early release channel.
As Google director of product management Stephanie Saad Cuthbertson told me, the company has only been increasing its investment in Android Studio since its launch four years ago. The theme of this release is “speed and smarts,” Cuthbertson noted. That means the IDE itself now allows developers to write their applications faster and it helps developers to better profile their applications to make them faster, too.
In practice, that means that Android Studio now has a full suite of profiling tools that help developers better diagnose performance issues in their apps. This allows developers to profile CPU, memory and network activity for their apps and see the details for all of these on a timeline that is automatically mapped to touch events, key presses and other events in the applications.
Another area Google focused on was to speed up the build time for complex projects. With this release, Gradle build speeds are significantly faster. The team tested this with projects that use more than a hundred modules, and Cuthbertson noted that for these highly complex projects, build times can go from minutes to seconds.
Android Studio 3.0 will also include a feature that will make it easier to debug any APK, no matter whether it was written in Java with Android Studio or with another tool or in a language like C++ (APK is the format Google uses for packaging Android apps). It also features an improved APK analyzer that helps developers optimize the size of their APKs, for example, by reducing the file size of images and other compressible assets, among other things.
With this release, Android Studio now also offers support for Instant Apps, Google’s format for allowing developers to break their applications into smaller pieces that can run individually and be loaded in seconds, right from its search results pages. To do this, developers have to break their applications into different modules — and Android Studio now supports this.
It’s worth noting that until now, access to Instant Apps — and distribution of their apps — was only available to a small number of developers. This project is now open to all developers.
Other new features in this release include support for Java 8 language features and APIs, an improved layout editor, support for adaptive icons in Android O and XML fonts and downloadable fonts, support for Android Things, updated system images for Android O (which is now in beta), Google Play store support in the emulator and support for Android Wear rotary controls in emulator.
Google also today announced that it is making Kotlin a first-class language for writing Android apps. This first preview of Android Studio 3.0 already includes full support for this new language.
From the Kotlin Blog:
Today, at the Google I/O keynote, the Android team announced first-class support for Kotlin. We believe this is a great step for Kotlin, and fantastic news for Android developers as well as the rest of our community. We’re thrilled with the opportunities this opens up.
For Android developers, Kotlin support is a chance to use a modern and powerful language, helping solve common headaches such as runtime exceptions and source code verbosity. Kotlin is easy to get started with and can be gradually introduced into existing projects, which means that your existing skills and technology investments are preserved.
Starting now, Android Studio 3.0 ships with Kotlin out of the box, meaning Android developers no longer need to install any extras or worry about compatibility. It also means that moving forward, you can rest assured that both JetBrains and Google will be supporting Android development in Kotlin.
In case you are concerned about other platforms that Kotlin supports (Kotlin/JVM for server and desktop, Kotlin/JS and Kotlin/Native), please be sure that they are as important for us as ever. Our vision here is to make Kotlin a uniform tool for end-to-end development of various applications bridging multiple platforms with the same language. This includes full-stack web applications, Android and iOS clients, embedded/IoT and much more.
Programming languages are just like human ones: the more people speak a language, the better. First-class support on Android will likely bring more users to Kotlin, and we expect the community to grow significantly. This means more libraries and tools developed in/for Kotlin, more experience shared, more Kotlin job offerings, more learning materials published, and so on. We are excited to see the Kotlin ecosystem flourish!
We will be partnering with Google to create a non-profit foundation for Kotlin. Language development will continue to be sponsored by JetBrains, and the Kotlin team (over 40 people and second largest team at the company) will operate as usual. Andrey Breslav remains the Lead Language Designer, and Kotlin will be developed under the same principles as before. We’ll keep our design processes open, because your feedback is critical for us in moving Kotlin in the right direction.
If you’re at Google I/O, make sure you stop by one of the Kotlin talks on the schedule. And of course, don’t forget to register for KotlinConf in San Francisco in November. It will be an amazing event!
A Big Thank You!When we started the journey with Kotlin over 6 years ago, we aimed at creating a language that would be in line with the same principles that drive our tools – create something that helps developers with the tedious and mundane tasks, allowing them to focus on what’s truly important. And of course make the process as enjoyable and fun as possible.
We want to thank Google and the Android team for their trust in Kotlin, but above all we want to thank you, our community, our users. Without you Kotlin wouldn’t be where it is today. Thank you for accompanying us during this journey and we hope you join us for the exciting road ahead.
Frequently Asked QuestionsWe’ve prepared answers to a series of questions that you may have in regard to this announcement. If your question is not covered, please feel free to ask us in the comments. If you are new to Kotlin, make sure you check out the FAQ on the web site where you can learn more about the basics.
Is Kotlin going to become primarily focused on Android?One of Kotlin’s goals is to be a language that is available on multiple platforms and this will always be the case. We’ll keep supporting and actively developing Kotlin/JVM (server-side, desktop and other types of applications), and Kotlin/JS. We are working on Kotlin/Native for other platforms such as macOS, iOS and IoT/embedded systems.
How does this impact Kotlin’s release cycles?Kotlin will continue to have its own independent release cycle from that of Android or Android Studio. The projects remain completely independent. Obviously there will be close collaboration between the product teams to make sure that Kotlin is always working correctly in Android Studio.
Who’s going to work on the Android Studio plugin?JetBrains will continue to work on the Android Studio plugin, collaborating closely with the Android Studio team.
Will this affect the support for IntelliJ IDEA, Eclipse or Netbeans?No. Kotlin continues to be a language that targets multiple platforms and support for other IDE’s will continue to be provided as before. Obviously emphasis will be placed on IntelliJ IDEA with hopefully community contributions on the other ones.
Will this affect support for macOS or iOS?No. We still have plans to support both of these systems with Kotlin/Native and nothing has changed in this regard.
Is JetBrains going to be acquired by Google?No. JetBrains has no plans of being acquired by any company. JetBrains is and continues to be an independent tool vendor catering to developers regardless of their platform or language of choice.
It is unclear how long this is going to be free and maybe forever, who knows.
In either case for someone that wants it does not hurt to try it out...
edjing PRO - Music DJ mixer
So a little spring sale for anyone that is interested. Personally think that SunVox and Virtual ANS are both great and Pixivisor is one esoteric piece of code that would be very sad to not have access to on special occasions.
The sale finish the 21:st...
Please make a donation to