To get this new manual go here:
HumBeatz are the same developers as a the DAW Amped Studio that is an online DAW that can be used Offline as well allowing for VST/i's.
When writing about HumBeatz my thought was that it could have been a good idea to have an sequencer buillt in to expand on the two beats allowance but guess that this is a good idea as well and being able to use Amped Studio over the net allows for easy integration when having internet access.
To read more or try out the DAW (There is a free version and a subscription version for around five moneys a month):
Lord Gogo have made some deeper incursions into SunVox and it is a good idea to check out his
Youtube channel for more material to inspire and incorporate into your own work.
In this video he is using the image loading function in the SunVox sampler to do interesting things.
Note that the fies are avaiable for download which is muy nice, as just following the video can be hard for a beginner (and people like me that have a hard time in general with anything more than two layers deep...)
His own explanation:
SunVox sampler module can load pictures. It recognize grey values of this images. I had the idea to create alternating bands of different grey values and loaded this pictures in the sampler. You can create custom LFO shapes and step sequencers. Then I use a Sound to Control module to transform the audio output of the sampler into datas I route to any parameter I want. In this case I show how to control the pitch and the filter, and restrict the notes in a scale module. I use the sequencer effect 7 (time stretch) to sync the LFO to the project tempo.
Thanks to Mattew R. Scott for giving me the tip of using the sampler module as an LFO.
Get the files, projects and images : https://www.dropbox.com/s/lw95xct4d2w...
KVR Audio one of the biggest sources for information when it comes to music programs and with a very active forum have again arranged for a contest that is open for all platforms.
Have always been interesting to see what developers have done and of course download as all entries are for free!
In either case there is a prices that may not be the highest but there is recognition to be had and it is also a way to flex some creative muscles as it can be any weird ideas that can be developed and shared without worries if it is commercial enough.
P.S- The participation from earlier contests are available for download... not too much or any at all when it comes to Android apps but who knows maybe that wil change this year!
So here is the basic information and link:
Welcome to the KVR Developer Challenge 2018, the seventh free-for-all audio plug-in / audio application / soundware design event!
The "KVR Developer Challenge" is for anyone who develops Audio Plug-ins or Applications and Soundware. The challenge is to create and release a brand new free audio plug-in, application or sound library / pack / set that will benefit the community at large. Creativity is key, it can be as simple or as complex as you want - KVR members will vote on the entries and pick the eventual winner using whatever criteria they choose to.
Five cash prizes will be awarded to the top entries and a wildcard pick. Prize moneys are sponsored by the community-funded KVR Developer Challenge 2018 donation pool. Other exciting sponsored prizes will be announced soon, and additional software prizes to be added will be shared with donators to the competition.
Entries may be submitted through August 30, 2018. All submissions will then be hosted for download on the KVR server and released simultaneously for public appraisal and voting. Voting will close on September 30, 2018, with the winner being announced in October.
So the Nanoloop family have a new member.
Okay so it is not Android but it is a portable and old school and funky, so felt that it had to get mentioned. Plus that an old gameboy can be had for like 10-15 moneys...
Ahh the cartridge is more expensive of course but analogue mojo with three channels for 69 moneys is more or less what other gadgets cost, like pocket operators and the like... Plus have admiration for this single developer to just keep pushing such a niche product as much as he is.
Here are some facts and link:
r = Rectangular Wave
On the original Game Boy models, one pin of the cartridge connector functions as audio input, connected to the built-in amplifier. This unique feature allows to generate sound on the cart and play it through the headphone output on a completely analog signal path.
In the nanoloop mono cart, the analog components (op-amps, comparators, logic cells etc) of a PIC microcontroller are connected and configured in such a way that they form a hybrid soundchip with 3 analog filters and a true random noise generstor, using only a few passive external components.
The cart is a flat but very robust PCB with all electronic parts embedded.
Nanoloop mono is a stepsequencer with per-step control for all parameters. There are 8 banks of flash memory each of which can hold 15 patterns per channel and a song structure.
DMG (original Game Boy) OK, clean and bassy
Game Boy Pocketworks, but less bass, more hiss, whine
Game Boy Colorworks, but very little / distorted bass, a lot of hum and whine
Game Boy Advancedoesn't work, cart won't even boot
Allthough amplitudes are the same as with internal sound, with nanoloop mono's softer characterisic, differences in audio quality are more noticeable.
Some improvement is possible by adding capacitors to the Game Boy's main board ("bass mod" and "noise filter mod"). However, GB Pocket will still produce a high-pitched whine and GB color will still hum and distort basses.
In conclusion, only the original Dot Matrix Game Boy can be recommended.
Nanoloop mono offers the same sync options as nanoloop one.
Have had fascination over the idea to create music from just vocals and have tried sometimes using Melodyne. For me it has not been easy as the things that come up using my head instead of an instrument or sequencer have been far less interesting.
In the end maybe having an instrument at hand to just pick out the notes is easier.
Having said that and maybe leaving the impression of negativity over such an app like this…
I must say that I like it.
First on my mind was will it work, as there are other apps that have been trying their hands on note recognition but failed miserable. As anyone that tried these apps will tell you, that it is hard to use a garbled mess of random midi notes for anything.
Second was, will the app be used and not just occupying real estate on the phone/tablet?
Feel that yes there is definitively use for it. Maybe for me the first use is to quickly take out music that I am listening to without using an instrument and having the midi notes available for later. Or use the bassline off a song as a starting point etc.
And yes it actually works! It does find the hummed notes with accuracy and there is some heavy algorithms going on behind the scene as it takes some times to transform the audio into midi, but it works.
There is also the problem of latency that they solved by letting the app listen to the metronome and audio recordings and get adjusted.
I mention these concerns as they are the most important to know if anyone is interested in getting the app.
There is some setting up and trial and error but not too much and my biggest critique is that it only records two bars for each track but understandably it would be too heavy processing and waiting time otherwise. And for doing a bassline/melody/beat it works out fine.
Hopefully they maybe add a sequencer window that can be used for importing the midi and as such make longer tracks possible piece by piece.
Also feel that they should have a free version with maybe just one track and no saving or similar as even if it is not costing a fortune it is good to test it first just to know how well it performs on whatever device. But there is always possible to test it anyway and return it after an hour or two so it is not a big thing.
So it will be fun to see if I end up using this app or not but in either case I am happy that it is installed and having the possibilities that it offers.
P.s the sounds are General Midi but midi can be exported to use in other apps/programs.
HumBeatz is the revolutionary music making app that allows you
to hum, whistle or beatbox and turn it into the musical instrument of
your choice. Now you can quickly create musical parts and song sketches with just your voice!
HumBeatz is a four track loop recorder with two detection modes, Hum and Beatz. The detection mode translates your recordings to notes which are then played back by the included instruments or drum kits. You can also skip detection and use it as a simple loop recorder.
Hum detection allows you to quickly turn your whistling or humming into one of the over 30 virtual instrument included. Get your ideas out fast and easily anywhere!
Beatz detection translates your beatbox to any of the included drum
kits! Using our machine learning algorithms you can also teach HumBeatz what types of sounds to use for your beatboxing.
Included with HumBeatz are a variety of drum kits and instruments, two effects (Reverb and Delay), a four-track Mix page and a Teach page.
HumBeatz is an excellent tool for any musician on the go and opens up music creation to everyone.
The developer have made apps before focused on learning and theory for guitar.
This one being the latest and for free until Friday.
He also made a lot of videos that should be of interest for any guitar player out there.
I did destroy my fingers over-practicing guitar two weeks ago, so have not used this app yet...
Yapps wanted to practice an hour a day but got so excited lately with the guitar that it became around three hours of steel string guitar and now paying the price. It have made me kind of depressed as my guitar playing started to sound real good...
But as the fingers recuperate hopefully in a week or so more, want to see if this can help me theory wise.
Why is it that many video courses, guitar lessons, guitarists, apps and tutorials explain the concept of modes for guitar over and over again? Because they are very useful of course, but somewhat fail as one usually ends up with fretboard diagrams filled with dots and patterns and it all seems like a big intellectual challenge to memorize all positions at once, all keys, all strings… so many different combinations, and how to make them sound musical and flow through them without sounding like a robot is going up and down a scale?
We believe the solution is learning through intuition and repetition with carefully designed objective oriented practice routines. Time is important, so optimizing your practice time is essential to make progress and stop wasting time.
This approach to learning the modes of the major scale for guitar is simple and effective, just play along a practice routine for 10 minutes a day and the whole fretboard will start to open up for you. The routines cover all seven modes of the major scale parallel to each other in the key of C. We are approaching guitar fretboard visualization in 3-string shapes that cover only one octave, which makes them easy to manipulate, instead of large 6-string shapes, CAGED, 3 notes per string or other conventional shapes. This process will allow you to always keep in mind the intervallic relationship of the note you're playing against the root. Basic modal theory is included and we focus on the 7 modes of the major scale: Ionian, Dorian, Phrygian, Lydian, Mixolydian, Aeolian and Locrian.
- New effortless approach to learning music theory and skills
- Fly through the 7 Modes of the Major Scale
- 21 well designed guitar practice routines for daily practice
- 14 Backing tracks/modal loops with advanced audio pitch-shifting, tempo variations, and an equalizer
- Fully featured tab section with zoom, fast scrolling, loops, tempo and tonality change
- Modal Music Theory
- Built-in Metronome
We think that in today's digital world privacy is of the utmost importance. You can read the complete policy here: www.amparosoft.com/privacy
NOTE: If you run into any issues, have questions or suggestions, please email us to email@example.com
All content is property of AmparoSoft
All music is composed and played by Otto Reina
The developer has made one unique drum machine called Dragon and one Drone synthesizer called Wiisp. This is the latest app and is focused on using the motions sensors in a device for controlling a shitload of parameters.
Each parameter can be controlled by desired amount back n forth and sideways.
It really is worth spending some time with it to get out as much as possible from it.
Think this will appeal to people that are not afraid to take some time to find the sweet spots and some will be confused and run for shelter in more conventional music apps.
Yapps just like his other apps the graphics are bare bones which will scare off some but personally I find appealing, as it fits with the rawness that can be made sound wise.
Fang is a synth app based on motion modulated control through accelerometer information. Each parameter can be linked to different directions of motion. Contains presets, WAV recording, a stepped arpeggiator with diatonic scale locking, a multi-pattern sequencer, wave shaping oscillators, resonant filter with envelope and pitch following, and an effects rig (including formant (vowel) filter, pitched delay, reverb, down-sample, bit reduction.) Capable of strange sonic textures, complex evolving arpeggios, or classic sequenced synth sounds.
Notes are generated with a sequencer and keyboard. The sequencer works by moving a step at the rate specified. There are four patterns that can be played and edited independently.
The keyboard has a set of notes that can be played or buttons which hold notes. Held notes can be cut off by sequencer notes and play notes of the same pitch.
The arpeggiator receives notes from the sequencer and keyboard. Its rate is controlled by both synced time and ms that are added together. It has variable steps, step transpose and gate. The steps and timing can be reset periodically with the optional arp reset. There is optional diatonic scale locking as well, allowing you to select a root note and scale from major, dorian, phyrygian, lydian, mixolydian, minor, and locrian.
The synth's sounds are generated with five voices, each with two oscillators that modulate between triangle and saw. Modulation is effected by an envelope. There is a pitch envelope that effects both oscillators. The oscillators are capable of fm (osc B modifying osc A.) Both oscillators can have their signals sent to the filter or directly to the amp envelope. A white noise signal can also be added to the filter or directly to the amp envelope.
The filter is a 4 pole resonant band-pass whose frequency can follow the pitch. It is also effected by its own ADSR envelope. The filtered and unfiltered signal is sent to a per voice down sample and per voice delay under synth menu. All voices are sent to an effect rig with a formant (vowel) filter, pitched delay, reverb, and bit reduction. Presets and WAV files are stored at /device root/fang/.
Four sub parameters for each parameter to adjust left, right, back, and forward accelerometer input
Save and load presets
Export audio as WAV (exported to /device root/fang/)
4 pattern 8 step sequencer with adjustable rate
Stepped arpeggiator with sync and ms rate control
Diatonic scale lock
5 voice polyphony
2 oscillators wave shape between triangle and saw by slider and by an envelope
Oscillator B to A frequency modulation (fm)
White noise generator
Per voice delay
Per voice down-sample effect
4 pole resonant band-pass filter with frequency control by slider, pitch, and ADSR envelope
Amplitude controlled by ADSR envelope, number box, and pitch
Formant (vowel) filter
Delay with re-pitched feedback
File permission is for presets and WAV recording. Would love to hear anything made with Fang, email is posted.
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