Interesting album made using Nanoloop and here is what the artist says on his Bandcamp site:
Gesceap uses Nanoloop on iOS and Android devices to create a mix of electronic music styles focusing on deep bass and eclectic beats. Rhythmatic elements come from ambient noises, voices and well-known breaks while all melodic portions are generated by the app's soft synths.
Tunes are well developed for live mixing which can be seen on YouTube, while the source .nan files can be downloaded and dissected from GitHub.
released May 4, 2018
So the Nanoloop family have a new member.
Okay so it is not Android but it is a portable and old school and funky, so felt that it had to get mentioned. Plus that an old gameboy can be had for like 10-15 moneys...
Ahh the cartridge is more expensive of course but analogue mojo with three channels for 69 moneys is more or less what other gadgets cost, like pocket operators and the like... Plus have admiration for this single developer to just keep pushing such a niche product as much as he is.
Here are some facts and link:
r = Rectangular Wave
On the original Game Boy models, one pin of the cartridge connector functions as audio input, connected to the built-in amplifier. This unique feature allows to generate sound on the cart and play it through the headphone output on a completely analog signal path.
In the nanoloop mono cart, the analog components (op-amps, comparators, logic cells etc) of a PIC microcontroller are connected and configured in such a way that they form a hybrid soundchip with 3 analog filters and a true random noise generstor, using only a few passive external components.
The cart is a flat but very robust PCB with all electronic parts embedded.
Nanoloop mono is a stepsequencer with per-step control for all parameters. There are 8 banks of flash memory each of which can hold 15 patterns per channel and a song structure.
DMG (original Game Boy) OK, clean and bassy
Game Boy Pocketworks, but less bass, more hiss, whine
Game Boy Colorworks, but very little / distorted bass, a lot of hum and whine
Game Boy Advancedoesn't work, cart won't even boot
Allthough amplitudes are the same as with internal sound, with nanoloop mono's softer characterisic, differences in audio quality are more noticeable.
Some improvement is possible by adding capacitors to the Game Boy's main board ("bass mod" and "noise filter mod"). However, GB Pocket will still produce a high-pitched whine and GB color will still hum and distort basses.
In conclusion, only the original Dot Matrix Game Boy can be recommended.
Nanoloop mono offers the same sync options as nanoloop one.
Here is a initiative worth participating in that is worth participating in.
nanoloop long-form minimalism
Compilation submissions are now open!
Let's make some long nanoloop tracks!
This is a compilation for those who either can't write tracks short enough to be considered for the usual chiptune compilations, or for those who usually write short tracks and want to experiment a little. Basically anyone who wants to write long-form tracks :D
I've made these a little more strict than I first intended, but consider it a challenge to get creative.
- Any version of Nanoloop is allowed (including multiple copies of same/different versions). This includes the iOS/Android versions, but to even the playing field, please avoid using external samples.
- MINIMUM length of 10 minutes. No maximum.
- ANY genre is fine, but a minimalist/repetitive version of chosen genre is encouraged.
- Submitted tracks must have some consistency throughout the compostion. Tracks with multiple sections are great, but try to avoid a "megamix" of clearly very different pieces. This isn't a collection of EPs.
- NO external effects or sound generators, with the exception of using EQ/compression. Please note that I may get these tracks lightly mastered/limited just to get volume levels consistent.
- External clock signals are permitted, ONLY to control speed of sequencer.
- Editing after recording is permitted.
- Collaborations are permitted and encouraged.
DEADLINE AND SUBMISSIONS
I'd like to get this closed by 1st October 2017.
Upload your submission to Dropbox, Google Drive, your own hosting, or similar, along with a text file containing your artist name, track title, and any additional notes including the version(s) of nanoloop used. Feel free to get as academic or wanky as you like :D
I'll aim for a mid-October or early November release, depending on how long it takes me to get artwork together and master it.
To submit tracks go here:
A 43 minute long jam using two Nanooops on Gameboys that sounds good and Nanoloop on a device have even more funcionality than the Nanoloop cartridge version...
The end of the year polls start to amass and Synthopia lets people vote for their favorite DAW.
To my surprise Nanoloop was listed as one! Which is weird as it is not a desktop thing but hey lets all go and vote and maybe it will beat all the bloated heavy hitters.
To go and vote for Nanoloop-
This was sorely needed!
Here is a very clear concise tutorial on how to use Nanoloop.
It has not really existed any tutorial for the Android / iOS version until now and as it could be confusing to learn before the update, with the new version I can imagine that it became very confusing for the novice. The only tutorials that existed have been for the Gameboy version that do not look the same and have some different functions and I remember learning from them but with the prize of a lot of head scratching!
Even if you think that you know Nanoloop it can be good to read the manual if you didn't as there is some functions that are important but not too obvious.
Ahhh gotta love the Nanoloop!
This is not a big update but just wanted to reflect a bit...
After the last big update which offered a big improvement it is funny that he had to backtrack a bit as he had changed the sound of the filter a bit, purists got upset and he changed it back. In this update he have remodelled the filter again to make it closer to the original Gameboy version. So I guess now you can fool any purist with your Android device!
Another thing to take into consideration is that you can actually buy a secondhand Gameboy for almost nothing. A short research on available Gameboys in the City I live in
( Valencia, Spain ) there is about ten / fifteen Gameboys to be had from ten euros to about 25 euros. Plus that you can get the Nanoloop cartridge that the developer is still producing for around 30 € and up.
So for not too much money you can go Chiptune visually to,
waving a Gameboy in the air...
Homepage with cartridges for sale:
I was happy some time ago when there was a new Nanoloop version in Beta as was thinking
that maybe the developer had given up on keeping the Android version going!
Was even more happy trying the Beta version finding out that it was not a small cosmetic change
but a real one with many new functions.
The most exciting one being the ability to automate any controller on any note on any of the eight sound generators and in a very easy way that makes way for experimentation and fun.
Having eight tracks instead of six and having six seconds of mono sampling time
(instead of like before one second) does not hurt.
One thing more that is very nice is that if you tried it before and found it confusing it is now easier to understand as you now only have to press and hold an icon and there will be a description of what it is.
When I first got Nanoloop it was not easy to understand everything, as it looks cryptic and does come with it's own personal interface that is not used by any other music application or program in general
(that I know about).
Not having much of tutorials for the Android version had to learn from the Gameboy tutorials that existed,
in either case now it is easier to learn / figure Nanoloop out.
One last thing is that Nanoloop is great for older devices as well so if you have an older device it still have at least one very good multi track / sequencer / synthesizer / sampler application that it can run.
Here is the update info:
- per-step control for all parameters
- variable pattern length
- 8 channels
- 6 seconds sample length (mono)
- fine-tune samples
- filter resonance
- more "gain" range
- soft clipping
- adjustable font/icon size
- new layout
The interface has been simplified, there are no more triple-taps, double taps are not needed either, except for panning.
In most cases, a long press on an icon reveals info and/or a menu.
And to say goodbye to the old Nanoloop here is one of my favorite compositions for Nanoloop.
Yes it has been posted before but what can a poor Frank do?
If you are using Nanoloop go now and sign up for this Soundcloud account and get your music heard.
Just saying that Nanoloop is for much more textures than just chiptune as is evidenced in these 32 short tracks by iello. Just listen to these sad mournful tones...
A beautiful little piece while we are waiting for the new Nanoloop to come out...
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